|Language:||English, Japanese, Hindi|
|Genre:||Health & Fitness|
|ePub File Size:||28.60 MB|
|PDF File Size:||18.29 MB|
|Distribution:||Free* [*Registration Required]|
For some newer boards, Johnny-Five emulates this serial connection over an Internet service! The capability of Johnny-Five to use multiple board types is implemented using its wrapper system. Once the core system is installed, you can install a wrapper for your particular microcontroller, and the APIs will remain the same. This is a powerful conceptyou can write code for one platform and quickly move it to another without having to change it.
What we'll be using in this book For the examples in this book, we'll use an Arduino Uno board. You can get these boards from sites such as Adafruit www. You can also use a board that is Arduino Uno-compatible.
SainSmart, for instance, sells Uno-like boards that will work fine for our purposes. For this chapter, you'll need the board itself and a USB cable for it. In later chapters, we'll be using other componentsthere will be a table in each chapter with an accessible list of materials for the projects within.
Setting up your development environment Now that we've covered the basic ideas, we're going to set up the development environment for our first project. All the software used here worked on Windows, Mac, and Linux desktop computers at the time of writing this book.
Installing Node. JS If you don't have Node. JS already installed, you can download an installer for your platform from nodejs.
This installer will also install NPM or Node Package Manager, which will be used to manage the rest of the software that we'll be using. Run the installer on your machine, which may require a restart. After this, open up your terminal application and run the following command: Setting up your project and installing Johnny-Five In your terminal, create a folder for your project and change directories to this folder: You should see a spinner, followed by some output.
If you are using a board other than an Arduino, this step is not necessary. However, there may be other steps. These will be outlined with the wrapper plugin for your board. Plug the USB cable into both the board and the computer.
A few LEDs should light up on this boardthis is normal.
You should see a list of ports that looks somewhat like the following screenshot:. You should see at least one entry in this list that fits the following format: It may or may not have Arduino Uno next to it.
If you see this, go ahead and click on it, because this is the port you will want to use for the Firmata installation. If you have this, it means your board can communicate with your computer, and you're ready to install Firmata. Once you've opened the sketch, you should get an IDE window that looks like the following screenshot:.
We'll start by blinking an LED that is already built into the Arduino microcontroller. Then, copy and paste, or write, the following code: Board ; board. Led 13 ; led.
We'll go over more of what this script does in Chapter 2, Working with Johnny-Five, but the basic overview is this: We then program this LED to blink every half second. Running the script In order to run the script, go to your terminal, and in your project folder, run the following: The following figure shows where the LED is on the board:.
If all is well and the LED is blinking, congratulations!
You're ready to start building robots and applications with Arduino and Johnny-Five! If there is a problem, many troubleshooting issues can be solved by checking the Johnny-Five website www.
We went through the hardware components that we will be using in the book, and we also learned how to set up the development environment.
Finally, we got to know how to get the on-board LED to blink. In the next chapter, we'll dive deep into what makes Johnny-Five so powerful, and we will start writing and building some more complex projects. Alternatively, you can download the book from site, BN.
Click here for ordering and shipping details. Chapter No. Flag for inappropriate content. Related titles. Jump to Page.
Search inside document.
In this chapter, we will do the following: You should see a list of ports that looks somewhat like the following screenshot: The following figure shows where the LED is on the board: Benji Pres Fando. Find Ebooks and Videos by Technology Android. Packt Hub Technology news, analysis, and tutorials from Packt. Insights Tutorials. News Become a contributor.
Categories Web development Programming Data Security. Subscription Go to Subscription. Subtotal 0. Title added to cart. Subscription About Subscription Pricing Login.
Table of Contents Chapter 1: Getting Started with JS Robotics. Chapter 2: Working with Johnny-Five. Chapter 3: Chapter 4: Using Specialized Output Devices. Chapter 5: Using Input Devices and Sensors. Chapter 6: Moving Your Bot. Chapter 7: Advanced Movement with the Animation Library. Chapter 8: Chapter 9: What You Will Learn Familiarise yourself with Johnny-Five Read, Eval, and Print Loop REPL to modify and debug robotics code in real time Build robots with basic output devices to create projects that light up, make noise, and more Create projects with complex output devices, and employ the Johnny-Five API to simplify the use of components that require complex interfaces, such as I2C Make use of sensors and input devices to allow your robotics projects to survey the world around them and accept input from users Use the Sensor and Motor objects to make it much easier to move your robotics projects Learn about the Animation API that will allow you to program complex movements using timing and key frames Bring in other devices to your Johnny-Five projects, such as USB devices and remotes Connect your Johnny-Five projects to external APIs and create your own Internet of Things!
Authors Kassandra Perch. Read More.
More Details. Cyber Security. This handbook, edited by two internationally renowned scientists with the support of an outstanding team of seven part editors and onehundred sixty-four authors, is an authoritative reference for robotics researchers, newcomers to the field, and scholars from related disciplines such as biomechanics, neurosciences, virtual simulation, animation, surgery, and sensor networks among others.
- TEACHING YOUNG LANGUAGE LEARNERS PINTER PDF
- ROBOTICS TECHNOLOGY AND FLEXIBLE AUTOMATION BY SR DEB EPUB
- LEARN VBSCRIPT IN 21 DAYS PDF
- CSS LEARNING PDF
- FUNDAMENTOS DE ROBOTICA BARRIENTOS 2007 PDF
- LEARNING IPYTHON FOR INTERACTIVE COMPUTING AND DATA VISUALIZATION PDF
- WEARABLE ROBOTS BIOMECHATRONIC EXOSKELETONS PDF
- STEEL DESIGNERS MANUAL 6TH EDITION PDF
- HYPNOSIS HINDI BOOK
- GRAPHIC DESIGN THE NEW BASICS EBOOK