adminComment(0) Marmalade SDK Mobile Game Development Essentials - Introduction (Japanese Edition) eBook: Sean Scaplehorn: Kindle Store. Editorial Reviews. About the Author. Sean Scaplehorn. Sean Scaplehorn is a programmer with Kindle Store; ›; Kindle eBooks; ›; Humor & Entertainment. Get to the grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS Support files, eBooks, discount offers and more.

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Game Strategy. Game Engines.

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Single Board Computers. Embedded Systems. IoT Development.

Home Automation. Wearable Tech. Industrial Internet of Things. Get to grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS, Android, and more with this book and ebook. Quick links: Description Table of Contents Reviews Authors. Skip to the end of the images gallery.

Skip to the beginning of the images gallery. Read Now Look inside. More Information Learn See a complete game develop from start to finish as you journey through the book. Table of contents.

HTML5 Game Programming with enchant.js

Detecting key input Detecting touch screen and pointer input Detecting accelerometer input Example code Summary. A quick 3D animation primer Using a 3D modeling package to create animation data The Marmalade 3D animation file formats Loading and rendering an exported 3D animation Exploring 3D animation further Example code Summary.

Implementing fonts Implementing user interfaces Localizing your project Example code Summary. Accommodating a wide range of device types Configuring your game using ICF file settings Creating multiple resource sets Compressing resources using the Derbh archiver Creating different deployment types Example code Summary. Launching a web page in the device browser Integrating with social media Connecting to other types of online services Example code Summary.

Why is the EDK necessary? Creating an extension for gyroscope input Using the Gyroscope extension Example code Summary. Authors Sean Scaplehorn Sean Scaplehorn is a programmer with 15 years of experience in the videogames industry, who has worked on projects for both console and mobile devices. Add to Cart. What do I get with a Packt subscription? Exclusive monthly discount - no contract Unlimited access to entire Packt library of over eBooks and Videos new titles added every month on new and emerging tech.

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Start a FREE day trial. See a complete game develop from start to finish as you journey through the book.

Installing the Marmalade SDK. Creating a Marmalade project. Deploying a Marmalade project. The Marmalade ITX file format. The Marmalade resource manager.

Using IwGx to render 2D graphics. Example code. Detecting key input. Detecting touch screen and pointer input. Detecting accelerometer input. Maya and 3DS Max can be used, but are expensive. He suggests using Blender, which is a 3d modeller that is free. However the book points out that you can use an exporter plugin from Benoit Muller to get around this.

I recently obtained a copy of this book by Sean Scaplehorn, which is currently the first and only book available that covers the Marmalade SDK.

Here's your download link The Marmalade SDK is a cross platform game and app development system for a number of mobile devices including Android and iOS, which I have been using now for a few years. With this book being the first and only book covering the Marmalade SDK and considering that I had spent so much time writing tutorials to help would-be Marmalade developers get up to speed that I felt inspired to review this book.

In addition, I was approached by Packt publishing some time ago to write this book, but unfortunately due to my busy schedule I had to forego the opportunity. So once I heard that the book was out you can bet I'm gonna read and scrutinise it: Ok, the first thing I do with all new books is take a scan through the chapter list to see how much content is there, I can usually judge a books value from the contents pages.

The book begins with a short introduction to the Marmalade SDK, including step by step instructions on how to install and setup Marmalade on your computer. It then moves on to building a fairly simple Hello World application complete with a step by step explanation of each of the parts of the program.

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Getting Started with Marmalade - Marmalade Tutorial Are you sure you want to claim this product using a token? What do I get with an eBook? What do I get with a Video? Learn more Add to cart. Book Description Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? Resource Management and 2D Graphics Rendering. Implementing Fonts, User Interfaces, and Localization.

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Adding Sound and Video.Big, chunky, gooey, delicious cookies. Using a 3D modeling package to create animation data. I mean the Privacy Policy. The review must be at least 50 characters long. Hell a email for message. He knew then that writing games was what he wanted to do when he grew up. Matt Beck.