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|Language:||English, Dutch, French|
|Genre:||Fiction & Literature|
|ePub File Size:||17.57 MB|
|PDF File Size:||15.79 MB|
|Distribution:||Free* [*Registration Required]|
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It uses a hands-on, exercise-intensive approach to all the import parametric modeling techniques and concepts. Nov 10, Introducing Autodesk Maya includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away. Nov 10, With articles about techniques, freely available CAD packages, and comparisons of printers that are on the market, Make: 3D Printing makes it easy to understand this complex and constantly-shifting topic.
Jun 30, AutoCAD Essentials contains pages of full-color, comprehensive instruction on the world's top drafting and architecture software.
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This edition features architectural, manufacturing, and landscape architecture examples. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients.
Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. LEO is a walking, talking robot who has the magical ability to to print any object that Carla draws.
Jan 19, Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs.
The book serves as a beginner rendering manual and reference guide to further develop rendering skills. Jun 21, Mastering Autodesk Revit Architecture Mastering Autodesk Revit Architecture features in-depth explanations, real-world examples, and practical tutorials help you grasp crucial tools, techniques, and concepts so you can quickly start doing real work in Revit. You will learn core BIM concepts and best practices for everything from putting together impressive building designs to producing solid documentation, creating visualizations that impress clients, and more.
Jun 21, The Solidworks Bible introduces beginners to the software but then goes far beyond, covering numerous details that advanced users have requested. May 25, Fabricated: The New World of 3D Printing Fabricated tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk.
The book describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document. Feb 2, Mastering Autodesk 3ds Max offers detailed tutorials covering all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max.
Dec 31, Computational Architecture Computational Architecture: Digital Designing Tools and Manufacturing Techniques offers an overview of digital tools and techniques, such as twisting, lofting, triangulating, drilling, knotting, and framing, that were used systematically to explore spatial, structural, and geometrical conditions, leading to the emergence of abstract prototypes.
Sep 16, 3D Design Basics explores basic three-dimensional options for presenting design ideas, including models, paraline drawings, and perspective drawings. Students will be exposed to a variety of model-building tools and methods and learn how to start designing with quick rip-and-tear models.
The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. Apr 15, 3D Toons: Creative 3D Design for Cartoonists and Animators 3D animation is today's hottest art form, and here's the perfect training manual to get 3D artists started!
Both experienced artists and newcomers to 3D can discover the secrets behind creating fully dimensional characters for comics, web toons, graphic novels, and computer-animated short films. This book will also appeal to collectors, comics enthusiasts, and others who simply appreciate great cartoon art and want to know more about how it is created. Covers polygon, subdivision, volumetric, and spline modeling techniques.
Detailed coverage of tools and features. Features more than 64 hands-on exercises — complete with before and after files. Contains 33 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them.
These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author.
Quiz to assess the knowledge. Who this book is for? This book is designed for beginners. What are the prerequisites?
Before jumping into the units of this book, make sure you have working knowledge of your computer and its operating system. Also, make sure that your that you have installed the required software and hardware.
How this book is structured? You will learn about Cinema 4D unit system, coordinate system, interface elements, and how to customize the interface.
You will also create models using primitives. Unit CM2: Tools of the Trade, walks you through some of the important tools that you will use in the modeling process. Unit CM3: Spline Modeling, introduces you to the spline modeling tools, concept, and techniques.
Unit CM4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This unit talks about polygons components, selection tools, polygons structure tools, modeling objects, and deformers.
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You will learn how to quickly create 3D models with ease using boolean operations with voxels. Unit DM1: Introduction to 3ds Max -I, introduces the 3ds Max interface as well as the tools that allow you to transform objects in the viewport. Unit DM2: Introduction to 3ds Max -II, covers the tools and procedures that will help you immensely during the modeling process.
You will know about various explorers as well as various precision tools that 3ds Max offers. Unit DM3: Geometric Primitives and Architectural Objects, explains Standard and Extended primitives and how you can use them to create some basic models.
This unit also covers the AEC objects. Unit DM4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This chapter talks about polygons components, selection tools, polygons structure tools, and modeling objects. Unit DM5: Graphite Modeling Tools, describes the tools available in the Ribbon interface and how you can use them to improve your modeling workflow.
Unit DM6: Spline Modeling, introduces you to the spline modeling tools, concepts, and techniques.
Unit DM7: Modifiers, walks you through the various modifiers available in 3ds Max that you can use to sculpt or edit the objects without changing its base structure.Comments on site. Amazing book for anyone serious about modeling and getting paid to work on video games.
Jun 30, AutoCAD Essentials contains pages of full-color, comprehensive instruction on the world's top drafting and architecture software. Free 3ds max dxf. In addition, the necessary compression of this format often leads the author to show the interface and describe what you need to do, but not in a step-by-step "select this radio button, then click this button" fashion.
You will learn about Cinema 4D unit system, coordinate system, interface elements, and how to customize the interface. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises.