Once considered radical, Extreme Programming (XP) is rapidly becoming recognized as an Planning Extreme Programming also focuses on the importance of. Planning Extreme Programming 1st Edition. Extreme Programming Explained: Embrace Change, 2nd Edition (The XP Series) by Kent Beck Paperback $ Written by two of its inventors, Planning Extreme Programming shows you how to implement XP by using a simple, effective process. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, and advice needed to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant.

Planning Extreme Programming Pdf

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Extreme Programming Explained, Second Edition: Embrace Change, Kent Beck with Cynthia Planning Extreme Programming, Kent Beck and Martin Fowler. Chapter 1 To Reviewers You hold in your hands a draft of Planning Extreme Programming, to be published in Fall by. In the second edition of Extreme Programming Explained, Kent Beck breaks the and Feedback, and twelve practices: On-site Customer, Metaphor, Small Releases, Plan- ning Game .. pdf.

The main purpose of this role is to keep track of relevant metrics that the team feels necessary to track their progress and to identify areas for improvement. Key metrics that your team may track include velocity, reasons for changes to velocity, amount of overtime worked, and passing and failing tests.

This is not a required role for your team, and is generally only established if your team determines a true need for keeping track of several metrics. The Coach If your team is just getting started applying XP, you may find it helpful to include a Coach on your team. This is usually an outside consultant or someone from elsewhere in your organization who has used XP before and is included in your team to help mentor the other team members on the XP Practices and to help your team maintain your self discipline.

The main value of the coach is that they have gone through it before and can help your team avoid mistakes that most new teams make.

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Lifecycle To describe XP in terms of a lifecycle it is probably most appropriate to revisit the concept of the Weekly Cycle and Quarterly Cycle. First, start off by describing the desired results of the project by having customers define a set of stories. As these stories are being created, the team estimates the size of each story.

This size estimate, along with relative benefit as estimated by the customer can provide an indication of relative value which the customer can use to determine priority of the stories. Spikes are short, time-boxed time frames set aside for the purposes of doing research on a particular aspect of the project. Spikes can occur before regular iterations start or alongside ongoing iterations.

Next, the entire team gets together to create a release plan that everyone feels is reasonable. This release plan is a first pass at what stories will be delivered in a particular quarter, or release. The stories delivered should be based on what value they provide and considerations about how various stories support each other. Then the team launches into a series of weekly cycles.

Extreme Programming PDF

At the beginning of each weekly cycle, the team including the customer gets together to decide which stories will be realized during that week. The team then breaks those stories into tasks to be completed within that week.

At the end of the week, the team and customer review progress to date and the customer can decide whether the project should continue, or if sufficient value has been delivered. He wound up adding a couple of other folks, including Ron Jeffries to the team and changing the way the team approached development.

Questioning Extreme Programming

This project helped to bring the XP methodology into focus and the several books written by people who were on the project helped spread knowledge about and adaptation of this approach. Many teams adopting agile start by using a different framework and when they identify the need for more disciplined engineering practices they adopt several if not all of the engineering practices espoused by XP.

An additional, and equally important, contribution of XP is the focus on practice excellence. The method prescribes a small number of absolutely essential practices and encourages teams to perform those practices as good as they possibly can, almost to the extreme.

This is where the name comes from. Not because the practices themselves are necessarily radical although some consider some of them pretty far out rather that teams continuously focus so intently on continuously improving their ability to perform those few practices. Designing An iteration of XP programming starts with designing.

The guiding principles of this stage are: Thrust on simplicity by expressing a thing only once and not adding functionality in anticipation. Using systems metaphor or standards on names, class names and methods, and agreeing on uniform styles and formats to ensure compatibility among the work of different team members Using Software Class Responsibilities and Collaboration CRC Cards that allow for a departure from the traditional procedural mindset and make possible object oriented technology.

Such cards allow all members of the project team to contribute ideas, and collate the best ideas into the design Creating spike solutions or simple programs that explore potential solutions for a specific problem, ignoring all other concerns, to mitigate risk Coding Coding constitutes the most important phase in the Extreme Programming life cycle.

XP programming gives priority to the actual coding over all other tasks such as documentation to ensure that the customer receives something substantial in value at the end of the day. Standards related to coding include: Developing the code based on the agreed metaphors and standards, and adopting a policy of collective code ownership. Pair programming or developing code by two programmers working together on a single machine, aimed at producing higher quality code at the same or less cost.

Strict adherence to hour workweeks with no overtime. This ensures the developers work in the peak of their mental and physical faculties. Frequent integration of the code to the dedicated repository, with only one pair integrating at a time to prevent conflicts, and optimization at the end.

Planning Extreme Programming

The Extreme Programming XP paradigm has developers doing things like programming in pairs, writing tests to verify all code, and continuously refactoring designs for improved performance. Written by two of its inventors, Planning Extreme Programming shows you how to implement XP by using a simple, effective process.

This remarkably short yet remarkably useful title will give any XP manager or programmer a perspective on delivering software that meets the needs of customers better. Simplicity is the watchword of the XP software process.


This book is virtually devoid of traditional software-engineering jargon and design diagrams, and yet does a good job of laying the foundation of how to perform XP--which is all about working with a customer to deliver features incrementally. The terminology in the book is commonsensical. In the terms of XP, each iteration adds certain new features, or stories.Communication, Simplicity, Feedback and and our conclusion and recommendations.

The Extreme Programming XP paradigm has developers doing things like programming in pairs, writing tests to verify all code, and continuously refactoring designs for improved performance.

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It provides a snapshot on my thinking on extreme programming and this thing that a few days later we called agile software development. The paper discusses an experiment that was carried out to apply XP in a software engineering course project in the department of Computer Science at the College of Computer and Information Sciences, king Saud University.

This ensures that the new code implements the new functionality without breaking 2. Team 1: The metaphor for this project was unequivocally compute this measure. How Integration often do you syncup and check in your code on average? In frame of eleven weeks.

Strict adherence to hour workweeks with no overtime.