The Speaker in Dreams. James Wyatt. Credits. Editor: Roger E. Moore. Creative Director: Ed Stark. Art Director: Dawn Murin. Cover Illustration: Jeff Easley. The Speaker in Dreams is a DUNGEONS & DRAGONS adven- ture featuring a mind flayer's attempt to establish a slave empire, starting from a town called. The Speaker in Dreams James Wyatt Credits Editor: Roger E. Moore Creative Director: Ed Stark Art Director: Dawn Murin Cover Illustration: Jeff.
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You may not copy - The Motivation Speaker · Journal-Part 3-The Speaker In Dreams - DnD home · to view Keynote Speaker Abstracts - QUEST: Quantifying and. Dungeons & Dragons - Web Enhancements - The Speaker in Dreams. Unlike the dungeon environs of previous 3rd edition D&D adventures, The Speaker in Dreams takes place entirely within a city. (k PDF). The S peaker in D reams James Wyatt Credits Editor: Roger E. Moore Creative Director: Ed Stark Art Director: Dawn Murin Cover Illustration.
The Speaker in Dreams is suitablefor four 5th-level player characters. In a city adventure, it is relatively easy for playercharacters to rest in safety, regain hit points, and findcurative magic. As a result, encounters in this adven-ture are skewed toward slightly greater challenges,assuming that the characters can meet each one rela-tively fresh.
Text that appears in shaded boxes is player informa-tion, which you may read aloud or paraphrase as appro-priate. Text in sidebars contains important DM notes, foryou, offering insight into issues peculiar to city adven-turing.
Monster and nonplayer character NPC statis-tics are provided with each encounter in abbreviatedform. Each encounteris given an encounter level EL to let you know howchallenging it should be for the adventurers. Long ago, the mind flayersruled a mighty empire that spanned hundreds of worldsuntil it met its downfall in a slave rebellion.
Every mindflayer in the underground city of Ilkkool Rrem dreams,plans, and schemes for the restoration of the illithidempire, the crowning achievement of their kind.
Ghaerleth Axom is one such mind flayer. Hisdreams are grand indeed: In his vision, the hub of thereborn empire will be none other than himself,Emperor Ghaerleth Axom, Ruler of Worlds. He will report to no god, no illithid ElderBrain—all will report to him.
He will be a god, andeven devils will serve him. Shortly after that inci-dent, he fled, an outcast from his kind.
He wandered the Underdark for many years, until heset his sights on a great challenge: Ghaerleth Axomstrode out of the Underdark and into Brindinford. Under cover of darkness, he moved through the town,gathering allies and thralls around him as he had donein numerous subterranean cities before. With their help,he plants the seeds of a new illithid empire. Ghaerleth Axom has amassed great power duringhis stay here; he and his gangs are a force to be reckonedwith in every part of the town.
Grimlocks terrorize thelower-class neighborhood of Southspur. A cabal of madsorcerers, called Those Who Hear, has taken root inWest Hill, the middle-class buffer zone between South-spur and well-to-do Silver Hill. A diabolical cult drawsits members from Silver Hill and threatens the estab-lished temple of Pelor in Ford North, the temple dis-trict.
A pack of wererats extorts protection money fromthe merchants of Chatterstreet Market. All these vil-lains report to Ghaerleth Axom. As the annualstreet fair begins, promoted by wandering halflingswho make Brindinford a regular stop, Ghaerleth Axommoves to solidify his power and seize control of thetown—from the top. The adventurers arrive here during the street fair.
Thefair is disrupted, however, by a wererat attack that servestwin purposes: The player characters are near thisdisturbance and can help dispatch the wererats.
Indefeating the cabal and its apparent minions, the charac-ters have every reason to believe that they have success-fully completed the adventure. After the celebration, the characters discover thatthe threat to Brindinford has not been abolished, whenthey become the targets of an assassination attempt.
The baron then declares martial law to crack down onlawlessness within the town.
He announces that thediabolists will be the enforcers of this new order, insti-tuting a reign of fear and mistrust. Uk About Whistleblowing Policy Jul 23, Similar documents. A report from a short research in July PDF. The Sabbath in Scripture and History. CReATeS final report. Cow Boss.
Fall Volume 3, Issue 3. United States Cattlemen s Association. Password forgotten? Click here. The Speaker in Dreams 3e. Watermarked PDF. Average Rating 2 ratings. This 5th-level adventure is the third in an adventure path that is comprised of the following modules: Customers Who Bought this Title also downloadd.
Reviews 1. Please log in to add or reply to comments. This is not a dungeon its kinda like a shit show that randomly happens when you character is having fun. Its pretty good but my players rather play an actual quest. Party of 6 [ See All Ratings and Reviews. Browse Categories. WoD 20th Anniversary Edition Sale. Rule System.
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Click here for more details. Here is a sample of a page from a watermarked book:The characters could remain in Brindinford for a while. Share Embed Donate. Another tall figure lurks in the shadows behind the baron. She was captured by the sorcerers and brought to this place for reasons she does not understand. Grimlocks terrorize the lower-class neighborhood of Southspur.